ラベル interaction の投稿を表示しています。 すべての投稿を表示
ラベル interaction の投稿を表示しています。 すべての投稿を表示

2007年11月24日土曜日

site de Kashiwa SATO



Sato KASHIWA(graphic designer) [link]
(Interaction design par Yugo Nakamura)

Graphism tres interesent pour Ema avec citu (le carte 3D).
Comme le interaction et visualization avec line colour.
C'est plus amical pour les utilizater de Ema.

LightRain


LightRain[link] by wowlab
仙台芸術遊泳 2007(Sendai art Fest.)

This is a movie of the insteration by wowlab.
It is about the rain. Their question is that "when we starts hating rain?"
In the work, they dipicte the beauty and joy of rain.

(It really remings me my childfood.
When I was a kids I love to play in the rain.
I love the drop on the leaves, I love the sounds of rain which hit my unbraller.)

The convination of animation(movement) and music. off course interaction
is exellent.

Interface textile XYi


Interface textile XYi[link]
*There is Video, good one!
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The textile Interface "XYi" is a large tactile interface for playing
electronic music. The performer plays it simply by moving his /
her hand onto it. The hand's contact position is transmitted to a
computer via a 12 bytes resolution Midi card.
From the site:
Interface textile XYi
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For Ema
Not only with visually, but also sounds interface is very important for this product.

For myself
Not only the movement of hand, but also "Touch of textile" is very important.
It is very much sympathize with the sounds.
"Depending on the material, there is propper music?"

>>Music and Material

2007年11月6日火曜日

sandscape


Sand Scape by ISHII HIROSHI (MIT Media Lab) [link]

SandScape is a tangible interface for designing and understanding landscapes through a variety of computational simulations using sand. Users view these simulations as they are projected on the surface of a sand model that represents the terrain. The users can choose from a variety of different simulations that highlight either the height, slope, contours, shadows, drainage or aspect of the landscape model.

Audio Pad

fantastic screens

01. LucidTouch - a see-through mobile device
From Adis




02. Apple files for second force-sensitive display patent


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On the heels of last week's discovery of a patent titled
"Force Imaging Input Device and System," documents
published for the first time on Thursday reveal a
successive and similarly focused filing titled "Force and
Location Sensitive Display."
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From "appleinsider" [link]

2007年10月30日火曜日

s e r e n d i p i t y2


004. Design of serendipity2 [Ema * second life]

As one of the bonus/alternative functions of Ema, "Ema in second life".
A user in real life could notice the moment when he pass by someone's abater
in second life. He can not see him but he can hear some nice special sound
(sound effect), such as the sound of a bell (like a cat) or the sound of steps.

As well as the user in phisical world, the user who controle abater in second life,
he can hear the same sounds as him at the same time.

2007年10月28日日曜日

B o u n d a r y


Boundary Functions Scott Snibbe, 1998 [link]

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We think of personal space as something that belongs solely to ourselves.
However, Boundary Functions shows us that personal space exists only in
relation to others. Our personal space changes dynamically in relation to
those around us.

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Media art by Scott Snibbe.
As one Prof said in the Fing2.0 workshop, the scale of boundary
(of ema) might be changeable depending on the relationship.
But, as for ema, it might not show the line of boundary.

Good to visualize, what it should be, even just a drawing...


Also, in some particular space the bubble might be seen...
Such as music store...

2007年10月24日水曜日

i p h o n e


About iphone
tout guide (video)/apple us [link]

thinking about other function, it is fantastic! supper!
And I want, I need!

紙を超えるmobile widget/ taro site[link]
とにかくイケているMail 端末[link]

However as a phone... there is interesting report about it.

+iphone as a phone-probing the main function[link]
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While in the messaging department we made sure that
the iPhone has almost nothing to it, the phone features
are doing better – it rings, which is a good thing already.
The ergonomics of the phonebook, dialing display and,
basically, everything that has something to do with calls
have been carried over from the past century. Any iPhone
user spends twice as much time on dialing a number –
if you call at least 15 times a day, it will make 6 to 9 hours
a year. Of course it may not seem much at a glance, but in
the end it all leads to tremendous amounts of wasted time.

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Of course, to finish every action in short time is not the
most important things for interface, I think.
We have to think about whole experience. Even if it takes
little bit more second to press the button, as long as people
do not bothered, I think that is Ok, good!
But considering the situation when we got a phone call,
we sometimes are in hurry to catch the call.
So, time is important issue.

Actually, iphone is more than phone.
Usually, the main function of mobile devise is "to make a phone call."
Yet, as for iphone there seems to be no main function.

[Question]
What we wants to do out side of the house/office/school?-activity
So then, what we need?
And how the activity should be, in context/ situation.
>> then, make order of users priority.

2007年10月17日水曜日

miraiha zuga kousaku


They are always too cool.